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AI Insights · Timothy · October 2021

Top 5 Third Person Games on iOS in Norway - Q3 2021

Discover the performance trends of the top third-person games on iOS in Norway during Q3 2021, including downloads, revenue, and active user data.

Top 5 Third Person Games on iOS in Norway - Q3 2021

During the third quarter of 2021, the top five third-person games on iOS in Norway showcased varying trends in downloads, revenue, and active users. Data from Sensor Tower provides insights into the performance of Run Rich 3D, Hair Challenge, Subway Surfers, Run of Life, and Going Balls.

Run Rich 3D experienced a notable surge in weekly downloads, peaking at 14K in late July. However, downloads gradually decreased, settling around 420 by the end of September. The game's weekly revenue saw a modest peak of $83 in early August before tapering off. Active users followed a similar trend, reaching a high of 31K in early August and then declining to approximately 3.8K by the end of the quarter.

Hair Challenge displayed a consistent performance in weekly downloads, ranging between 4.7K and 1.2K throughout the quarter. Revenue was relatively low, with a brief peak at $47 in the final week of September. The game's active user base showed a gradual decline from 18.8K in early July to around 9.6K by the end of September.

Subway Surfers maintained a steady presence with weekly downloads fluctuating between 3.3K and 1.4K. Revenue peaked at $1.6K in mid-July but generally remained under $1K for most of the quarter. The game had a strong active user base, starting at 49K and experiencing a gradual decline to 32.8K by the end of September.

Run of Life saw a significant drop in weekly downloads from 7.2K in late June to around 195 by the end of September. Revenue was negligible throughout the quarter. Active users decreased steadily from 15K in late June to approximately 1.9K by the end of the quarter.

Going Balls demonstrated an upward trend in weekly downloads, starting from 545 in late June and peaking at 3.5K in mid-September before closing at 1.6K. Revenue saw a peak of $101 in early September. The game's active user count increased from 4.4K in late June to 8.6K in mid-September, ending the quarter at around 7.4K.

For more detailed insights into these trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021